Unity lerp not working

Unity lerp not working. 0…that is you would need to create some sort of timer. I don't know exactly how lerp works, i have to possibilities: 1. When t = 1 return b. Lerp(material1, material2, lerp); } } Is something described here not working as you expect it to? The parameter t is clamped to the range [0, 1]. When I’m not clicking that one object, the float would go from it’s current value to 0f, also over half a second. 0225f); i do know Lerp is from 0 to 1 and return the value depending on that like 1 means 100% the exact value. May 1, 2017 · So the big question: Is it possible to do the lerp with some variables, which have always the same value and with Time. P. Lerp inside a Coroutine is not working as it should on Unity3D. Anyways, i am making a rocket game where the rocket turns a bit with the arrow keys and returns to starting rotation if otherwise. Lerp(Vector3. Where am I making mistake? Code here: Feb 1, 2014 · As for your code, there are a couple of different ways to use Lerp. b: End unit quaternion value, returned when t = 1. t is clamped between 0 and 1. PingPong(Time. Lerp works). the object is not moving to the end position in the coroutine. 3F,0. localScale = new Vector3(0. However, when I change it from an update to a public void, the object just moves instantaneously without the smooth lerp I’m after. Dec 20, 2022 · Unity Lerp and Slerp not moving smoothly. 1. lerp in my project but it doesnt works and I have no idea why. You can start InvokeRepeating in Start(), and than at the end of the fadeIn function use yield WaitForSeconds(some int or float) before the Invoke(“FadeOut”,0. y; rotationZ = -Mathf. Instead of smoothly transitioning it just instantly jumps from 0 to 1 in a single frame. Slerp (spherical interpolation) instead. Lerp (val, targetVal, Time. Lerp (AudioListener. lerp or mathf. Please <a>try again</a> in a few minutes. May 3, 2014 · I have a Vector3. These events can be handled in scripting, and allow you to create unique behaviors with or without making use of the built-in NVIDIA PhysX engine. time);” works in Update function but not in the coroutine where I need it to since the clouds are only suppose to move when R is true. position = Vector2. Mar 10, 2015 · I’m trying to lerp a value but the lerp just suddenly stops. If the value of the parameter is close to 0, the output will be close to a, if it is close to 1, the output will be close to b. deltaTime); Is a fairly common smoothing operation, there isn’t anything wrong with that. drkgez September 3, 2019, 4:22am 1. 5 returns the midpoint of a and b. To start off with, try resetting the lerp value to zero every time you change inhand. fixedDeltaTime * 1f); playerCarBehaviour. May 10, 2019 · Vector3. Coroutine doesn't work in Unity. The way Manawydan posted should use Vector3. Collections; public class moveCam : MonoBehaviour { public float open; public float closed; void OnClick () { Camera. So i declare a float to be 0 at a certain condition and just replace the Mar 8, 2012 · I have this gameobject pingpong between materials red and cyan. 2) add "call_timer. I know the values are getting set properly, as I can visually see it in the editor. Im using unity 2018. My idea is: at the start of the game 3 colors are created, and there are 3 cycles. Feb 8, 2014 · Ok, so I have a game where coins are created and fall down, if you click on them they disappear. You might want to use a small custom class for that and directly use Color values. I currently have unity’s character controller, with a slightly thicker capsulle collider around it set to trigger, to detect collisions However, sometimes when I jump off a wall, and hit another, the collider doesn’t detect this collision (it tends to happen when I’m moving). void FixedUpdate() { globalSpeed = Mathf. up, Vector3. Okay, problem solved. There a use of Lerp that produces an eased movement towards the goal. If Lerp actually modified the variables inside it, as you expect start to do, you would see the word “ref” in the documentation for the function, before the variable that would be modified. So: Lerp(A, B, 1) will return B, Lerp(A, B, 0) will return A, Lerp(A, B, 0. Jan 6, 2021 · I am having a strange issue when using a Vector3. volume, 0f, Time. Lerp simply does this: Color Lerp(Color a, Color b, float t) { return a + (b-a)*t; } edit Finally using a multidimensional array like this is a bit cryptic. If i use gamma space fog color lerp works fine, and if i use linear it doesnt work well, maybe it doesnt work well cause it needs Pro to work well?. But the following sunrises and t is clamped between 0 and 1. legacy-topics. t: Interpolation ratio. a = Mathf. The problem is that the lerp is only performing on the few frames that the P key is held down. Lerp(Color. You should use Vector3. Feb 14, 2008 · how can i get renderer. Lerp Not Working as Expected. When t is 1 returns b. I’ve got the following problem: I’ve got a transform with a child and I want to rotate the child over the Z axis, based on the parents rotation on the Y axis (as if an airplane is tilting). Lerp function. 0. May 21, 2014 · The person posting it is usually convinced that Vector3. May 17, 2016 · Lerp always does the same and it does work as it should. 2 to 0. Lerp interpolates between two values by a value between 0f and 1f. I have tried also with timer, which adds Time deltaTime multiplicated to a multiplier, as here: How the heck does Mathf. Use this to create a rotation which smoothly interpolates between the first unit quaternion a to the second unit quaternion b, based on the value of the parameter t. 0f; public AudioClip audioClip; void PlaySound(int Mar 10, 2024 · Instead of smoothly transitioning the gameObject 5 meters on the x-axis, it sends the gameObject flying into another dimension… Any ideas on how to fix this? using System. lerp(a,b,c) The c value has to change every frame to move the Use this to create a rotation which smoothly interpolates between the first unit quaternion a to the second unit quaternion b, based on the value of the parameter t. void Update() { // ping-pong between the materials over the duration float lerp = Mathf. Aug 4, 2015 · I have a floating island made of 3D cubes (Minecraft style) and at the start of the level I let all cubes “fly” into their position to assemble into the floating island. So I can correctly test for a coin hitting the line, but after that I want the coin to go to 0,0,0 so it can play a cool animation that I have yet to do. But, if one reaches the line at the bottom, it’s GameOver. 5 is the half and so on. The line lerpTime += Time. Sep 19, 2021 · Which has DetermineAim() Method, basically a "scope In" function. When t = 0 returns a. “transform. SmothStop Function doesn't work as expected. To use Unity’s description “The time in seconds it took to complete the last frame” This value will generally always be very close to the same value, which means you’ll never hit 1 as 5 * Time. RightHand. Lerp(6, 20, Time. Jun 19, 2014 · Hey everyone, I’ve been attempting to get material. issue in use Coroutine in unity. 0); line. Linearly interpolates between colors a and b by t. { // animate the game object from -1 to +1 and back. Collections. 3F); But i want it to be done sm&hellip; Dec 6, 2015 · Hi All, I want to call this lerp function with a UI button. First, the player enters the “Landing zone”. lerp(a,b,c) The c value has to change every frame to move the Nov 24, 2021 · Now available on Stack Overflow for Teams! AI features where you work: search, IDE, and chat. cs" to the cube . Now I try this with the following bit of code: NewY = transform. When t is 0 returns a. 8 at sunrise and 0. 0 over time while keeping the first and second parameters the same; your code does something quite different from that. I have a video demonstrating it: Unity bug . public Color32 upTop; public Color32 May 7, 2011 · The advantage of doing it in a coroutine is that when the object isn't moving, the coroutine isn't running, which can save Unity a bit of time; by comparison, if you put the code in Update, Unity will always call Update, even if you end up not doing anything for the frame. ) a. Additional resources: LerpUnclamped. deltaTime to a time tracking variable. Lerp’ing from (1,0,0) to (-1,0,0) will go through the vector (0,0,0) and hopefully you do not divide by the Sep 24, 2021 · I’ve been trying to change the camera background constantly with random colors, transitioning smoothly between them. main. Lerp (initialSize, endingSize, Time. 2 at sunset The first nightfall works perfectly and the scene fades to dark over a virtual hour. 0. Lerp to lerp between the default position of the weapon, and the aim position given an x Oct 22, 2018 · Um im making a door and the lerp thing wont work. Dec 19, 2013 · Hi, I am trying to make a really simple task but for some reason it’s not working, I simply want this: When I’m clicking in a certain object, a float goes from it’s current value to 1f, over half a second. For the curious, here’s the whole script: Full script (76 lines) My issue is that when I use the joystick, the Y and Z axises rotate normally. i am using this to rotate the player in y axis. The frustrating part it, the code worked fine in a different project. 5) will return the middle point between A and B. Find("First Person Controller/Main Camera/held_item"); private var Mar 20, 2015 · There are hundreds of questions and answers about how to use Lerp correctly, and it’s also explained in the manual: Unity - Scripting API: Vector3. All works fine for cubes but does not work for the trees and other objects which are made of many Poly surfaces. deltaTime is, it will never get to the value of 1. Lerp work? - Questions & Answers - Unity Discussions I have tried also with: Feb 8, 2015 · Hi, i already read a few posts about lerping AudioListener to create a global fading of audio. Lerp(Color a, Color b, float t) does is. lerp() to work? … i’ve copied the code from the documentation: // Blends between two materials var material1 : Material; var material2 : Material; var duration = 2. using UnityEngine; public class Example : MonoBehaviour . Collections; public class LandThePlayer : MonoBehaviour { public GameObject PlayerCamera; public GameObject LandCamera; public GameObject Jun 7, 2014 · I found the problem but not the solution. For some reason your suggested change could not be submitted. Coroutine does no play all the way Mar 15, 2016 · I am sure it is something simple but i am new to coding. 0F; Aug 18, 2015 · I am using Unity3d and I have Vector3. You are trying to interpolate between transform. Lerp (open, closed, Time. to move an object gradually between those points). * for falling we use FallCheck script for these objects * This script just moves the object on X and Z axis if player "pushes" it * * Each child has its on script that sends a "signal" to this script if player is "pushing Oct 3, 2014 · Hey guys, and thanks in advance for reading my question. And name origrot origRot while you're at it (if you really feel the need to shorten the name so much; originalRotation should be fine on Feb 26, 2019 · The third variable of lerp is the total percentage of the distance that should be traveled, from starting point to end point(if you don’t care about a constant movement speed, and just want it to work add Time. Just read this. But linear makes the scene much better looking, so fog is a bit useless unless there is a way to make the objects you want to use linear. 1) create a new scene and add a new cube inside. position, Time. I made another post using rotation on the light source, but this isnt ideal for what im trying to do. material. I don't ever really use Quaternion functions, so to me your code looks fine. Lerp, where the target value is never reached. Linearly interpolates between a and b by t. 0 to 1. Aug 12, 2018 · Taken from the Unity docs: When a collision between two Colliders occurs and if at least one of them has a Rigidbody attached , three collision messages are sent out to the objects attached to them. Lerp below is conflicting with the one up top and my question is May 11, 2012 · nevermind, figured it out. But also i have another material. As long as I drag the joystick, they keep moving forever. Lerp(renderer. right) as the endPosition, until the colliders no longer intersect. Dec 23, 2012 · And also it does not move the gui, it change the position and in one frame the gui is moved. 0f; private float startTime Nov 29, 2015 · Lerp wouldn’t be the right way to go about that though. Lerp(transform. May 10, 2016 · The problem is in your coroutine. position; var otherObject : GameObject; otherObject = GameObject. Am I missing something subtle here or does Unity dislike it when you try to Lerp inside a coroutine. position = Vector3. 5f) returns a half way interpolation between blue and red. rotation, newRoatation, 10f * Time. This is my script: private var elfMale; public var smooth = 2; private var newPosition; function Awake () { //newPosition = elfMale; … Nov 19, 2014 · My door needs to Lerp up when activated by an external switch, but for some reason no matter what value I put in there it immediately jumps up, it doesn't slowly move up like I would prefer. 07 i dont understand it. Collections; using System. This code is placed in my void Update() block, any ideas? Apr 13, 2020 · In this post, I explain the basics of Lerp in Unity, when to use it and how to easily write a Lerp function (as well as how to add special effects, such as easing) with examples that you can use in your project. deltaTIme will give you about the same number each time. Also, name it inHand. It's hard to say without seeing the entire relevant code, but I will say using Lerp with a constant in T every frame WILL usually work, but doesn't actually interpolate linearly. Questions & Answers. It runs only once. red, 0. rect = new Rect (0, 0, Mathf. Lerp (groundColor. Sep 1, 2018 · I’m having this weird issue with Mathf. position and pos. The parameter t is clamped to the range [0, 1]. Instead i want to use light intensity, im trying to Lerp from 0. : Nov 13, 2016 · Hello, I have been making a script to rotate an object with a joystick (not for a game, just for personal understanding of how Quaternion. Quaternion newRoatation = Quaternion. 0; function Start () { // At start, use the first material renderer. So, how to fix the Lerp implementation here? Resources below: Inlined image, link to this image, relevant code. deltaTime multiplier and just putting 0. Camera just shakes and returns to it's previous position. localPosition it will always overrule whatever changes you make in code! May 17, 2016 · Lerp always does the same and it does work as it should. time), 1f Oct 3, 2014 · Hey guys, and thanks in advance for reading my question. ) The way you are trying to do the movement, I think Lerp is the right command, but your implementation is a little off and I recommend checking out: How to Lerp Aug 22, 2018 · I decided to write a custom script not to have to work with mathf. How to completely stop the camera from clipping into the ground. Sep 25, 2017 · i have found a couple of problems when using vector3. Aug 5, 2016 · The problem is where your 5 * Time. localEulerAngles. It just isn’t doing the LERP. Here is my code: using UnityEngine; using System. Submission failed. In my initial code Lerp code working normal, but the second Lerp in PrevView method is not working correctly. Lerp not working like intended. Learn more Explore Teams Jan 23, 2021 · The Unity game engine includes helper functions for Lerp in the Vector, Quaternion and floating point Math classes. forward, interpolationRatio); elapsedFrames = (elapsedFrames + 1) % (interpolationFramesCount + 1); // reset elapsedFrames to zero after it reached (interpolationFramesCount + 1) Mar 1, 2014 · From the looks of your code Lerp isn’t the function you’re looking for. I wanted to keep it simple, so I wanted to use Vector3. Collections; public class ambient_light : MonoBehaviour { Color color1; Color color2; Color color3; public float intervalle_trans_color1; private float m_nextProc_color1; public float intervalle_trans_color2; private float m_nextProc_color2; public float intervalle_trans_color3 Dec 26, 2023 · Unity OnCollisionEnter Not Working: A Comprehensive Guide. color, red, Time. renderer. For some reason, this Dec 14, 2015 · Lerp works fine (it’s a very basic math function), but the way you’re attempting to use it is wrong. . In Nov 14, 2017 · The way it is implemented here is using a while loop to continually execute a Lerp with gradual movement (Vector3. position, target, moveDurationTimer / moveDuration); Jun 25, 2018 · What Color. PingPong (Speed, duration) / duration; box1. lerp and the problem is when i use either of those functions i will not get the entier value back like Vector3. localScale = Vector3. Dec 14, 2014 · Hello, I’m trying to use the Color. volume = Mathf. identity; newRoatation = Quaternion. The point of this is to simulate an Axis. Collections; public class cloudMove Feb 11, 2013 · Look into Invoke and InvokeRepeating in the (Doc). Lerp, but here’s one more time…: circle. speed = globalSpeed; } speed goes to 6. rotation = Quaternion. RightHandAnimator leads me to that thought ;). Clamp((NewY - OldY) * 30, -90, 90 Mar 26, 2022 · This is the first part of the code using System. color = Color. lerp to work by creating two of the same material and then adjuesting the parameters on the materials so that I can LERP between the two, however its not smoothly interpolating between the two it is just switching from one to the other. lerp all the time but it seams not to work properly and i don't know exactly why. Ask Question Asked 8 years, 5 months ago. using System. time as the lerp value. When the end points are fixed as you have here, you need to vary the last parameter between 0. Feb 8, 2018 · You're misunderstanding Lerp, or Linear Interpolation. com May 21, 2014 · The person posting it is usually convinced that Vector3. However, when I try with the X axis (named Jul 23, 2013 · hi I trying to animate the camera normalised viewport rectangle on the click of a button but it moves without regarding the lerp function i have put in there here is the code: using UnityEngine; using System. 12f1 Personal 64 bit using System. Lerp(oldColor, newColor, 5) it will return newColor, because. I’d recommend using coroutines instead of Update for Lerp, since they’re easier to start and stop when needed. Mar 20, 2023 · Hi guys, i’m trying to get a 24h hour cycle going on my game. Jun 30, 2015 · Oh, I didn’t assign ‘distAway’ to equal to the Mathf. Generic; using UnityEngine; /* * This code is for objects to be pushed by player object. Lerp(0,3,0. PS: I'm a beginner at Unity. Lerp, short for “linear interpolation” does one very simple thing: given two values, x and y, it returns a value that is t percent between them. Apr 21, 2016 · I am buliding a Gear VR APP,I want my character to scale down on entering the box collider zone,I can scale it down all of sudden by using transform. The island is prefab which consists of many of those cubes and each cube has attached a simple script. Apr 8, 2013 · It works fine if I just use transform. transform. Then this script takes over controls and lands the player. Lerp in C# in unity doesn't move smoothly just snaps from one position to another. deltaTime * (moveSpeed/gridSize); was zeroing out because I had said moveSpeed and gridSize to ints, but assigned them floating point values. 0F; private float startTime; private float journeyLength; public float up = 0. Every frame it gets closer to the target position, slowing down. You're not supposed to set the third parameter or t to speed * time, you're supposed to give it a value between 0-1 for which it will interpolate. Aug 9, 2015 · Also, to use Lerp correctly, you need to advance the third parameter from 0. Oct 7, 2019 · Trying to create a smooth burst of wind when an explosion happens, but my LERP is not working. MoveTowards instead of Lerp. If you specify the two values from=60 and to=100 depending on the value given will return the interpolated value in between those two points. Aug 4, 2020 · I am trying to rotate the character with a delayed rotation something like Paper Mario. Lerp problem. deltaTime); This line means: Dec 24, 2020 · Unity 2d - Vector3. * for falling we use FallCheck script for these objects * This script just moves the object on X and Z axis if player "pushes" it * * Each child has its on script that sends a "signal" to this script if player is "pushing Jun 6, 2023 · For some reason, this doesn't seem to work, even though the time/A value is updated between 0% ---> 100%. Although i do not believe this to be the issue here. Apr 13, 2020 · Yeah I kept wondering why I saw rather strange t values in Lerp examples from Unity and in others code. 8 to 0. But with 100 multiplier. material = material1; } function Update () { // Ping-pong between the materials over the duration var lerp = Mathf. Your speed would have to be much lower, and you would use it like: renderer. deltaTime); } This works just fine, but it fades out immediately of course, and that is not what i want. Euler(0f,360f,0f); transform. The variables var lerp : float = Mathf. Vector3; public class Movement : MonoBehaviour { [SerializeField] LayerMask layerMask; [SerializeField] float Duration; void Jul 19, 2010 · That’s not how you use Lerp. deltaTime? Now, because of the different comments etc. lerp does not show the effect whenever i hit play, here is the code: using System. Jan 23, 2020 · I’m trying to make a character controller (which can wall run). I would probably go with the lerp here. 0 and 1. var shelfpos : Vector3; shelfpos = transform. 5f. Lerp stands for Linear Interpolation, where the function interpolates from one number to the next, where you normally have the third parameter advance from 0. here is what you have to do to test it . Generic; using UnityEngine; public class DoorSys : MonoBehaviour { private Transform Origin; public Transform Destination; public bool isOpen; public float speed = 10f; private Vector3 originV; private Vector3 DestV; public GameObject door; // Use this Most of the time it seems to work perfectly and there's no stutter or weird behavior at the end of the lerp but occasionally at the end of it, my player will either move too high and float above the target position for half a second before dropping down or lerp a bit too low and briefly get stuck in the wall that I just climbed onto. Lerp on another gameObject in the same script. 3) press play Sep 3, 2019 · Unity Discussions Color. The value is clamped to the range [0, 1]. And thank you for taking the time to help us improve the quality of Unity Documentation. The Animator is one of the last things to be executed within a frame and as soon as it holds any keyframe in any state on the player. Vector3 interpolatedPosition = Vector3. deltaTime * speed); Also your code flipping ‘whiteToRed’ every frame. 28 and then it just stops and stays on there forever, how come? May 1, 2017 · So the big question: Is it possible to do the lerp with some variables, which have always the same value and with Time. Dec 5, 2014 · val = Vector3. position, end. public Apr 18, 2015 · Hello everyone! First time here. This code is placed in my void Update() block, any ideas? See full list on gamedevbeginner. May 3, 2014 · I have a Vector3. b. 3. I have a strange and annoying problem: void Update() { AudioListener. Is there a way to leave it in update and use it as a function for a UI button? Many Thanks { public Transform startMarker; public Transform endMarker; public float speed = 1. S. Lerp (cyan_Material, red_Material, lerp) works ;like a charm, but the other material. Lerp(start. I am using OnMouseDown because the button is attached to a 3d object and this was the only way to recognize the clicks. Lerp is “broken”, but the real problem is that they’re not using it correctly. Sep 30, 2019 · (C#)Hi, I am trying to move a camera (SecCamera) with a button , this script already works but que movement is not smooth. g. Lerp is not working. Here’s the old code: groundColor. deltaTime); when ever it rotates it ends up in y = -28. If I add animation then the DetermineAim() stops working, and If I remove Animation then the script starts working again. Lerp in an Update function but it doesn’t seem to move my object. For example, Color. On the Vector Lerp, note that this will not give a unit vector. So the problem is both Aim and Animation are not working together. The use case I’ve been working with lately is smoothing player movement from Mar 7, 2016 · Unity Lerp and Slerp not moving smoothly. Description. The value I’m changing, the maximum value, and the Jun 13, 2016 · Hello! I’m doing something really simple. You just have to add a while loop in it. Here it is: using UnityEngine; using System. ImageEffects; public class DepthOfFeild_Manager : MonoBehaviour { [Header("References")] public DepthOfField DepthOfFieldObject; [Header("Values")] public float blurSpeed; public float FocalSize = 0f; private float Apr 10, 2020 · Maybe you want to code the Lerp yourself to get a feel for it instead of using the Unity Mathf. I also have an Idle animation. Note: This is not happening in one of my older projects, where I use the exact same structure of code to do the same exact thing. When t = 0. Mar 21, 2021 · I’m not having a good time with this… I am trying to code a method to give a weapon the ability to aim down while pressing x button (actually, it’s by touching a button, because it’s a mobile game, but I’m testing with keyboard by now). The object coordinates changues in 1 frame. When you say Color. transform. Try increasing the value or removing the Time. So i managed to get that happen smoothly in the up and right keys but when i press the negative axis of them (down and left), it just spins like a top and starts to spin like crazzy! i dont know what is happening as the positive Feb 1, 2014 · There a use of Lerp that produces an eased movement towards the goal. Basically, I’m landing a player from the air onto a runway. Generic; using UnityEngine; using Vector3 = UnityEngine. time, duration) / duration; rend. This is most commonly used to find a point some fraction of the way along a line between two endpoints (e. Interpolates between the points a and b by the interpolant t. blue, Color. I get the coordinates from a scriptable object, the object that should move is the SecCamera. a, 0f, transitionSpeed); Everything here is a float. Ah yes I just realized that too. It starts with cycle 1, where it does a Lerp between newColor1 and newColor2, in cycle 2 between color 2 and 3, and in the end in cycle 3 between color 3 and 1, and (not yet implemented Submission failed. (Using 2019. using UnityEngine; using System. This a: Start unit quaternion value, returned when t = 0. Collections; public class Move : MonoBehaviour { public Transform startMarker; public Transform endMarker; public float speed = 100. public float minimum = -1. while 0. Jan 19, 2011 · Hi, I'm trying to do a simple lerp between positions and I cant get it working, I'm assuming I need to put the lerp command in a particular function? but I'm struggling to get it to work with my button presses. Problem is, it is not working as intended. Feb 17, 2016 · I made this script to move my camera up and down smoothly but the lerp is not working. Lerp inside a coroutine and it makes no sense because I have many Coroutines in my game and they are all working fine. ) First i thought it works like this: Vector3. PingPong Jan 24, 2020 · Your mistake is that Lerp interpolates between the two input values! You always pass in the new current position so it now interpolates starting from a new start. Unity’s OnCollisionEnter event is a powerful tool for responding to collisions between GameObjects in May 11, 2018 · Mathf. The parameter t is clamped to the range [0, 1]. Feb 28, 2022 · Looks to me like there is an Animator on your player that affects the right hand position - at least player. I actually did the math wrong, so forget the lerp function I wrote, it should be more like this: // for 2 floats float start = 2; float end = 5; float distance = end - start; float pos = start + percentage * distance; Aug 17, 2015 · Lerp is a more linear interpolation wheras Slerp will make rotations seem more natural. Generic; using UnityEngine; using UnityStandardAssets. position = pointOfImpact, but as soon as I try to use Lerp or MoveTowards, the cube just sits there doing nothing. The code sample sets the color of a GameObject's material to a value between white and black, based on the amount of time that has elapsed. Vector3. 3b5) Here is my code. So, I created the script below and the position = Lerp() is not working, the coin Jan 19, 2011 · The key to your problem is that after the first second of your game, there can no longer be a lerp, because of your use of Time. Coroutine not starting. ) Generally, the way Lerp is used wrong. ovzyhq xyjjr bjubuph likp yxcypmd boztoao hak rrzabv nhai otbww