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Glassway gm boss room

 


Glassway gm boss room. In my experience the room to the left is the easiest to manage, and there's a long, tight doorway in the middle of the left that makes add clear quite easy. This boss fight has four phases, with each phase having two sub-phases. I didn't play in the right room so maybe lament is better over there with how the goblins position themselves, but on the left side of the room, it's very sketchy going for goblin kills in the open. wait until they are both coming to the left room (always stay there) No, please don’t do this. The elevator can be a bit annoying. Either way; I’m stuck. In the boss room, there are small cracks in the floor. First thing's first, have as much ammo as possible I know not everyone is an expert at GMs and Glassway seems easy until the boss room. You have unlimited time in between boss phase and at least one champ so it gives you a chance to build super and finny for gjally ammo. Shadebinders easily clears the whole boss room if you get overwhelmed by add, but you can also nuke the boss pretty easily. The boss room was designed with stasis in mind and it definitely helps a ton if you use it in addition to blinding GLs. I strongly recommend prioritizing weapons that excel in the boss room. This calls for chaos when both Overloads decide to come in different doors and the Hydra is in there with you. Use blinding grenades and stasis to cap all 3 plates in the boss room immediately, then just chill in the back left/right corner and grind down the boss. 1. I actually think Glassway is the easiest GM of the season, ironic, I know, but strand makes the boss room trivial, specially if you can spam suspend (Titan or Hunter strand) and detain the big threats on Overloads and Wyverns. With Glassway, you need: 1: Comms. One Overload will almost certainly follow mini-boss through middle door; bait inside if necessary. I know how to get past that room, with destroying the droids and getting the spikes from the computer terminals. Once you've killed them both, and killed both sets of adds, damage the boss until you see "Vex Reinforcements Inbound" in the kill feed, then repeat the whole process. Crouch walk on the radiolaria under the wall. And you use your heavy. Left Room Advocates. nothing in there rises to the level of the Tank Room in Proving Grounds, that stupid Mercury GM with the giant Hydra boss, or even the Taken Our fireteam has been trying to complete the Glassway GM this week, and we have found the overload champs in the boss room to be particularly annoying. Pick your poison so to speak. Phase 1: Hydra boss and Hydra mini-boss will spawn, along with goblins and two Overload champions. Defeat the Hydra and any other Glassway I figured out the boss room the 4th run as well but we wiped at the last set of wyvern spawns. com/ekuegan Twitch : https://twitch. Personally feel that Well is not the play for Glassway. tv/ekuegan Instagram : https://www. A place to discuss all things Bravely! The Bravely series began in 2012 with Bravely Default: Flying Fairy for the Nintendo 3DS, a turn-based JRPG featuring an innovative mix of classic and modern gameplay elements. Yea. Then look to your left and jump up. We had stasis turrets at all times, when things got crazy the stasis titan would create a stasis wall (hoarfrost). I’ve had clan mates tell me streamers are saying skippable - and still… Boss room had us getting swarmed from both sides by overload minotaurs. Duskfield for freezing small boss and anything else in the left room. Its the last GM we are missing this season. Following up on this one, and though I may have had really, really good teams/loud outs but I found the Boss room much more forgiving than most GM Boss fights. Obviously destiny never explains this in game or shows you if you've done it during the strike. It seemed that pretty much only the dogs would make it all the way into the area around the back plate and everything else just stuck to the portals/mid. That way you know where everything is coming from. With the various changes in The Final Shape and the introduction of new builds, we recommend you prepare well for The Glassway, which will require considerable effort. The boss room is made much safer too, because 1 death can quickly escalate to a wipe as the boss will focus fire on whoever is still alive. Will get it cleared that last week of the season but damn was that a shock to the system. Rest of the GMs should be much "easier" than Glassway, except The Disgraced might be tough also. It just felt like we were playing BTD or something. When you enter the boss room. I was running stasis titan duskfield nades and horofrost-z. Glassway in particular makes it easy to kill the boss before the last set of champions which means you basically wasted the run. It's basically the same deal: Nothing really matters until boss room, at which point it's aaaaaaaaaaallll about the crowd control. If you can be careful and avoid boops in corrupted, you can't avoid Harpys and you can't build two protect mod. If you're doing it the intended way, prepare for a really tough fight Glassway is relatively easy all the way to the boss room. If you go too fast you get overwhelmed. Very farmable. As soon as the boss encounter starts go to the left portal (stage right) and nuke the champ that spawns. And it would be nice if there was something to show off soloing a GM like there is for dungeons. r/destiny2 is a community hub for fans to talk about the going ons of Destiny… It's indeed much easier with as many invis hunters as possible on the team. Glassway is most definitely the hardest this season. He'll just sit there outside the doorway and you can freely tag him up without being fired upon. Personally I prefer stasis subclasses for if you get rushed, freeze everything, kill anything that isn't a champion and then burn through them. All the champions and wyverns spawn based on boss health. Use left area of room, try to not get aggressive or stand in same place for too long. The boss fight in the GM was intense as hell. Clear adds, then damage the boss until adds spawn rinse and repeat. Unfortunately we didn't use right strat and suffered from it. Some have said that the Corrupted is the hardest of them all, but haven't played that and it might be GM next season. Challenging, but fair because at least you could get cover somewhere. He actually ended up dying the least and using bannershield a few times for the important revives. On the boss it serves as a good way to bait everything to come to one place, as well as Took more attempts than I can count, and took a lot of practice, since I haven't actually done this strike as a GM before this season. For free boss damage you can just stand near the far left entrance/exit of the left room, on the inside - the one that the boss can float all the way up to on the left side. (Barriers won’t go inside the room). Feb 14, 2023 · Boss Room Most definitely the most difficult part of the Nightfall, here you’ll tackle the entire encounter from the left side of the room, aiming to bait enemies through the middle choke point. They are useful in some cases where you have to deal with snipers before the boss room (the main difficult part), but once you get there it's basically a close quarters hide & seek chaos where you won't really have the luxury of trying to perform a crit with Honed Edge (and losing it if you flinch or are one-shot killed, which by the way can Glassway is absolutely the most difficult GM. Now for the strategy. Choosing the right builds; Beginning of the Strike; The Elevator; Twin Ogres; Boss Room; Boss Room – Ascendant Plane; The Glassway. yeah the boss room can be a slog, but I don't think its nearly as bad as people seem to think it is. Their barriers would drop, and they would teleport to a new spot and crack off shots. If you die above these small cracks, your res falls down into the floor making you unable to be revived. Model strikes boss fights after glassway going forward. The boss room? Your survival--or death--is really just based on how lucky you get with overload TPs. Players advise moving away from Wish Ender, a slower option, and switching to Outbreak for better efficacy in taking down enemies swiftly. Nov 15, 2020 · Glassway boss fight: defeating the Transcendent Hydra A yellow-bar Transcendent Hydra will spawn out of the portal and attack; this is the final boss of the Strike. It was almost comical the way we would all go down at the exact same time from just the first wave of guys after having pretty decent runs in every room leading up. But the boss room is easy too as long as you just slow the fuck down. This giant Hive Knight will teleport around the room in much the same way as the Darkblade did back in Destiny 1. 2: Know when and where the champions/chickens spawn, and don’t try to burn the boss, but take it a step at the time so you can manage the pairs of overloads. This gives you more room to move and kill stuff without worrying about a one shot boss behind you. I never did corrupted GM, but Glassway GM is the hardest content in Destiny I am attempted so far. I use the bow in Glassway GMs because of void burn and intrinsic overload, but I also recently found out that Le Monarque shreds the wyverns in the boss room. The Titan popped a barrier and the izanagi’s took out the 2 snipers on the top right and the 1 in the middle. Ursa shines in the capture room. The left room offers more space to maneuver and clear ads efficiently. Div and 2 LFRs, burn the Wyverns ASAP and let the champs come in to the room. PVE ACTIVITY Location: Rathmore Chaos, Europa Boss: Belmon, Transcendent Mind Rewards (Chance of drops) AdeptHeroLegendMaster Exotic Gear (Rare)Enhancement Cores (Uncommon)Nightfall Weapon (Rare)Exotic Gear (Uncommon)Enhancement Cores (Common)Enhancement Prisms (Rare)Nightfall Weapon (Uncommon) Exotic Gear (Common)Enhancement Prisms (Uncommon)Nightfall Weapon (Common)Exotic Gear (Common I like Glassway as a GM. The spawn portals on the left and right side of the room spawn a grand total of 8 overloads, 8 wyverns and 8 barriers. The older ones just sort of accidentally worked out as GMs - if it's not good cover, it's a boss that can be insta-melted. Kill everthing before damaging the bosses. Ran it twice though matchmaking and didn't wipe once on the first run, One decent guy with a blinding grenade launcher for the mini Hydra Boss in the end room and the countless Wyverns, makes this GM so much easier. Running (2) GL's helps with ammo economy a ton. Shadebinders with stasis turrets are excellent (especially now that slow stuns overloads), any strand build that focus on Suspend is fantastic, and of course, a blinding GL (sorry, DISORIENTING) is always useful. The key to managing the boss room is to coordinate with your teammates to burn the Overloads and Wyverns down one by one, as they appear. This is my first play through after picking the game back up since a few years ago. I'd recommend your team have at least 1, if not 2, blinding grenade launchers. First of all sorry uploading a little late, I was busy trying to solo Glassway Gm :'D i did manage to get it done tho!I made a video to help you guys deal wi Oct 5, 2022 · The Glassway is the only classic Strike on the icy moon of Europa. Glassway is all about pace and knowing the spawns of the boss fight. Hi, this is my 1st post so forgive me for any errors. When the waves of enemies spawn in the boss room, have one of your Titans stand out in the open with his shield up to bait all of the adds into the same doorway. It eally does seem to be the overloads that cause the problems but also sometimes the cave section with the overload and mini boss can seen to take longer than it it should do, we tend to get to the boss room on 22 ish minutes. Blinding nades for wyverns. This glitch works on all difficult This is the easiest GM out of the bunch honestly, I am running 20 min clears with LFG’s. Spawn kill at least one from the left-most side of the arena, then head back into the left room to wait for the rest to come in. Finally managed it last week (with the easiest one, Arms Dealer). I've done the Lightblade Grandmaster and it was a blast, giving me the same excitement as the Glassway Grandmaster during the Season of the Hunt. Just an FYI, Le Monarch really slaps here for AB, but bows don't penetrate the boss shield for some reason, but AB scouts and Arby do. Glassway GM is definitely the hardest content I've done in Destiny. The easiest way my team did it was run two ursa Titans and a shadebinder. instagram. The 3 hardest are Glassway, Corrupted, and Garden World. I’m on console. You will be in the floor. It's either be 1 shot from vandals or be ripped by Harpys. When in boss room we head to the left room and tend to try to control each door with a turret. com/ekuegan/ I'M LIVE Hey, new guy checking in with a question about the weekly GM Vanguard mission, and when you know it's the right time. When they are reaching the entrance, titans take turn to super while stasis will spam dusk field grenade to perma stun those overload champions. Apr 12, 2023 · The boss is the final major hurdle here, as you face down the wrath of Kelgorath once more. Also, a lot of people don't seem to realise that you can finish Wyverns when they are at 50% health. I did it during my glassway gm and had a flawless run. - Try to get mini-Hydra out as soon as possible. There are a couple of rules to live by: always use Stasis Turrets in the Boss Room breakdown Pretty straightforward. The second room with a fallen barrier has a fallen boss and 2 champions, overload first then a barrier. Jun 25, 2024 · Grandmaster Nightfalls is finally back in Destiny 2 Episode Echoes, and one of the GM Nightfalls that you have to complete is The Glassway. Last set of barriers - I’ve tried skipping them 3x now and it’s always gold. Most decent players on LFG know how to control ad spawns by now, and it becomes a fun GM to clear. . If they have a mix of anti-barrier & overload already, then you can get by with just overload (since those are the champs that will push you in the boss room), so can do something like witherhoard / overload HC / rocket. Stay near entrance (inside the room) right from middle and focus enemies who will approach you. X4 Gilded conq here, I need people to tell me if I am crazy. Seriously, everyone’s doing Glassway wrong. The key for managing the boss room, as others have said, is stasis turrets. The barge and swamp area are trivialized, saving precious time that you'll need for the boss room. Just got my first ever Glassway GM completion with 2 clan mates all using void hunter. The overload grenades turned out to be incredibly useful in the boss room “funnel everyone through this one hallway” section. We passed it easily, on my first gm run this season. We tried everything in the boss room kiteing, the Pillar on right nothing worked, we felt beat up and ready to hate on Bungie. It was funny that in between boss phases we had a undefined setup (without comms) every time. 1 hour 15 mins later with 1 guy hopping around dodging champs after a friend and I died slowly ticking away at the boss with lemon arc (le monarque) and night watch. A lot of GMs are fine TBH, especially the newer strikes where GM was in mind when they were made like Glassway or Proving Grounds or the reissued ones like SABER or Devil's Lair. Glassway boss room is perhaps the only non-raid pve scenario this season where a mic would actively prevent a team wipe. Destiny 2 Season of the Risen - Solo Grandmaster Nightfall Completion / Grandmaster The Glassway Solo 1600 Max Difficulty Platinum Rank / Grandmaster Destiny For those that don't know, Le Monarque got a big buff to its poison tick damage a few seasons back, something like 50% more damage. Well is pretty good for the first 90% of the strike where you’re generally dealing with a steady stream of adds. This is going to be your safe house for the boss fight so make sure you and your team know the doorways and entrances. When you first enter the boss there will a small group of Dregs and an Overload Champion. We did it first try. Update: I ran witherhoard/NotB HC/ Interference VI arc GL w/ spike and full court. Glassway is probably like fifth or sixth hardest imo - the boss room is tough, yes, but the rest of the strike is a cakewalk. Best setup, without question imo, is divinity with two izanagis, and falling guillotine. Did Glassway last night on GM, in the last boss room we were dealing with the Barrier Hobgoblins and I noticed them teleporting. During overload phase start, we will try to shoot out from the middle doorway, this seems to aggro the enemies to all funnel thru the middle door way. Rinse and repeat. A good amount of combat, and the boss room is difficult, but easily managed by team coordination. Use Ursa Titan for panic rezzes or hunters with invis. Everyone sticks together in the left room. In the boss room there's a big room to the left and a big room to the right. Each attempt is also pretty time consuming, because for everything leading up to the boss fight you just sit super far back with a scout rifle and slowly kill everything, and the boss fight itself can easily run on for a while. If I wanna run a gm for whatever reason, i want to be chill and listen to music, not listen to some random dude screaming at me to get his res when I’m at one hp and actively avoiding 2 overloads Insight Terminus was the second easiest after Arms Dealer last season, IMO. Burst the mini hydra boss down each time and deal with the extra ads. Hang out in the left room and suspend or blind everything that enters then kill it. I like to sit in the left room. It released alongside the Beyond Light Expansion and tasked Guardians with closing a portal to the Vex home world, which if left wide open would spell catastrophe for all. It took me and my friends 2 nights to gild Conqueror this season: the first night we spent on Lightblade and the second night we did all of the others. Hi all, managed to complete 1 grand tour and gig a second one with just the castle mini boss to complete, I've hit the castle a few times loading session after session just on Highlands but it doesn't activate reward. The small boss is relatively harmless. Reply reply lolzcat59 Agreed. Glassway boss room is no joke lol If you let a wyvern or overload see you through one of the room's entrances, they will come in through that room. The Corrupted is just generally hard and the boss is even harder if you do it legit. Then crouch through it. I can't imagine beating it without stasis Edit: I convinced, that everyone have there's "the hardest GM", But, I think boss room in Glassway is objectively a wall for most people. I’ve also read you can bypass it completely and just bash the door. In the intense final room of GM Glassway, players emphasize the importance of smart tactical choices over relying purely on healing abilities. Horofrost-z helped with blocking openings or getting a rez. Don't overlook void sword to burst down champs and wyverns. Boss room can be brutal, especially if you're not communicating with your team. Stack arc resistance mods and leave the little guy in the room. Yoinked to orbit from Glassway GM boss room at 44:30 after almost finishing the last wave for the first time Misc LFG Fireteam leader "We were going to get sent to orbit at 45 minuites anyway" I had been trying to solo a GM for several seasons. Garden World is pretty easy up to the boss, but the boss fight is definitely the hardest of any GM nightfall Jun 22, 2021 · This is a small glitch that allows you to cheese the glassway boss by shooting through the floor after the original patch. And we've done all the other weeks with no issue. Strand with Sixth Coyote (for 2x suspend dive), Shackle grenades, blinding (disorienting) GL, Le Monarque (for Overloads and damaging boss through shield), and Commemoration (with bricks from beyond artifact mod). All in all The Proving Grounds has way more RNG involved and more potential wipe sections so I'd say The Proving Grounds is the hardest GM, followed closely by the Glassway. Kelgorath isn’t an issue, but the many adds and tight corridors of the Braytech lab will become your worst enemy, especially when you need I think The Corrupted GM and the Proving Grounds GM were harder than this. Everything leading up to that room shouldn't be too bad for an overwhelming majority of groups. The boss room shouldn't pose much of a challenge if you use a safe spot. Try to nuke the overload or wyvern as soon as they come out of the far left portal. Everything up to the boss room is tedious but manageable. The reason it's my favourite though is the boss room in particular takes a degree of team coordination, most of the other GMs can be done no-mic/LFG. The boss room in the Glassway Grandmaster will make or break a run. But that’s also, largely, the easiest part of the strike where a Well just isn’t really necessary. Exotic armor piece is flexible, but I prefer SES because of full heal and overshield when you pop super. Not trying to sound like I’m complaining or asking for a nerf to Strand at all, but I use to be terrified at the thought of doing the Glassway, I’d see it on the list of GM’s in order to get Gilded and say “not again”, the first time I passed the Glassway I felt like I survived it more so than the feeling of passing it, I’ve gotten better at doing GM’s since then, but I never On top of that you have the boss itself which again can be tough, it's a more mechanics heavy fight and probably slightly easier than the Glassway boss. Because it is a GM, you cannot self-res so if someone dies this way, they are essentially out for the entire run. Crazy thing is the rest of Glassway isn't bad but that boss room is disgusting. Shackle grenades are way more beneficial in the boss room for holding all those incoming champs and wyverns. Then use the new solar super since it is 90% DR and you can face tank the boss, two wyverns, and two barrier hobgoblins at the same time in boss room. Personally I wouldn't use sniper rifles for this. I dread its return, knowing full well that I'm going to do it anyway to gild the title again. I don’t have an opinion on which is better. Jul 2, 2024 · Players are divided between the left and right rooms in Glassway GM. The entire strike is easy af until the boss room which spikes into becoming the hardest non master raid encounter in the game because you get swarmed by incredibly resilient one-shotting enemies from multiple directions while the boss waits outside incase you want to try doing something besides hiding in a corner of a room the entire time. Glassway was tough, but the boss room has so much more protection than the open pit of hell Lightblade resides in. Run and jump into it. You say that like the boss isn't a giant floating hydra that will 2 shot you when he comes blasting around the corner. Proving ground is hard at the tank room, Glassway is even harder at the boss room. Fun fact: eyes of tomorrow pretty much trivializes the tank room in GM. Honestly just run outbreak, a hand cannon, and either an MG or rocket launcher matching the burn. There will be a hole in the wall. After 4 nights of failed attempts at the Glassway GM, tonight on run 5 we finally did it. It is crucial to call out where the biggest threat is in the boss room, be it chickens, overloads or the Hydra. Stun, melt, finish for ammo. Destiny 2: This Warlock Build Makes The Glassway GM EASY mode for Double Rewards!Welcome, Guardians! In this video, we reveal an incredible Warlock build tha Posted by u/plainviewbowling - No votes and 16 comments The only other strike that I've found as hard on GM imo is the Glassway, and that one is only REALLY tough because of the enemy density in the boss room, Garden world has that and more enemies throughout the strike. We are running 2 shadebinders, and all 3 of us are running overload weapons, (2) anarchy, and breach and clear Witherhoard. During boss room, we hid in the left room. Our strat was to hide behind the large rock directly to the right of the room’s entrance. Push the mini boss to get all the champs in and dusted, use the back stairs on the right (right hand side just as you enter the boss room) to line of sight the boss and burn him. Best It’s a GM where you can control the adds easily with good communication with your team. Glassway isn’t too bad up to the boss, where things get really hectic. Understanding the Glassway Strike; Choosing the Right Weapons and Gear; The Main Hall; The Cradle; The Nexus; The Final Boss Battle; Final Thoughts; Warden of Nothing. Wait till the wyverns get into the left room with you and then have someone stasis ult (preferably titan or Warlock). Go to the bottom and to the left. When I tried to do glassway in Hunt i think it took me probably 20 tries before I passed it. I'm almost certain that most of the people that need help are probably wiping in boss room (90% of the people I helped) so the strategy I'll talk about will be just for boss. The hand cannon with a large mag allows for constant consistent stuns even with the turret freezing it. Especially in Glassway you need the range so HC and Scout fare better than AR and SMG, although I think AR would still be passable. I will have to clear it in the week where they are all available as I set my sight on Conqueror this season. At the same time 2 Overload Minotaurs will Jul 1, 2024 · Strategies for the Final Boss Room. Kill the barrier champs, kill the hydra, kill the 2 more barrier champs, and get ready for overloads again. Glassway GM is insane…well the boss room is Hey, attempting to get Conqueror title and only need Glassway and boy, that last room is a chaotic one. Yep, the boss room is the only really tough part. After that glassway, then lightblade, in terms of easyness. Been trying glassway GM (with a team and solo) and it is obnoxious ha. But, as an anecdote, I used my shadebinder the last season glassway was in the rotation and switched to voidlock this season after a couple wipes on shadebinder. Then 1 of us found Aztecross Guide for it and the follow up EoAW video. Will keep trying though. So, I would like to share my experience in the boss r Lightblade is by far the hardest GM in the rotation. Could easily get to that room and haven’t had much issues with any other GM this season, but the boss room with the amount of Overloads is just chaos. MAKE SURE THERE IS A LOOKOUT GUARDIAN Bosses spawn in. Glassway is an infamously difficult Strike, especially in its cramped boss room and chaotic final fight. It's really not hard. The Big Room; The Boss; The Corrupted. They also stagger bosses. Was a lot of fun, and the boss room was fairly easy. 2K votes, 118 comments. 823K subscribers in the destiny2 community. Before taking them down familiarize yourself with the small room to the Left. Nothing infuriates me like high level content where you can be 1 shot and the boss fight is in a big, open area with little to no cover. Now for actual advice. Honestly am surprised that several streamers are saying this is the hardest GM NF. My guilded conqueror friend and I decided to help his newby brother get conqueror as that was his goal and glassway stood in the way as the last one we needed to guide him through. Died at the last set of wyvern spawn 3 times before brain power was gone. This is it. I was limited on range up to the boss encounter, but I was able to support with stasis turrets and witherhoard lobs (I could hit the snipers while in the vex milk room. BOSS FIGHT Boss fight is really tedious. Stay inside left room, drop a well when mini-boss pushes inside. The right room is favored for head glitching the boss but lacks the same strategic advantages as the left room. Oct 5, 2022 · Grandmaster Glassway boss room guide. This is what you want to do. If you’re doing your job right in the boss room, you shouldn’t have many adds entering the room on the left to make use of it. All three, it’s mostly solar for the shanks, arc for the captains and harpies and void for the vex minotaurs in boss room Reply reply ErgoProxy0 When you enter the boss room you can go into the right doorway. #gsxrclyde #destiny2 #grandmaster #grandmasterglasswayGrandmaster Glassway Guide (Boss Room Walkthrough) Looking for a new PC? Go check out PowerGPU and use Jan 24, 2023 · Today we breakdown the GLASSWAY GRANDMASTER and cover best tactics, loadouts and builds, cheeses and methods to complete the Glassway on Grandmaster as a New Guardian or for Solo Grandmaster To start things off, this room features Belmon (boss) and the transcendent hydra (mini). I realized that we probably should have used one tether on the boss when the ad's spawn to keep mr Lightblade busy and suppressed while we take care of the champions. - Defending right side of boss room is your best bet. One key component to having good GM runs is running with people who have buildcrafted to a similar degree as you. For what it is woth, IMO: Overloads and Wyverns are the biggest threats in the boss room, so Div and Void DPS are a must. I will go through the full sequence here: Enter room, 2 Dregs on left and right and Overload Captain in mid. I just hit light level 2001 last night after being a new player to the game with less than 100 hours, and was running the current Nightfall Glassway in the playlist hoping for Scintillation to drop. Just stay in the left side room, kill adds as they attempt to enter. FOLLOW ME ON SOCIAL MEDIA! Twitter : https://twitter. Stressful and hated it, do notnrecommend - 2/10 FINALLY got that completion though! The boss room was hectic af but enjoyable because we were just ability spamming. Yhe others are hard but glassway is awful. Glassway is actually my favourite GM. ixyolzo dtrcu tmonqi dutu ontbi rqrp jqhhqs udtcexpiv jqvfnbd vhphjr